Light of Promise (2W)
Enchantment – Aura
Enchant creature
Enchanted creature has “Whenever you gain life, put that many +1/+1 counters on this creature.”
The light washed over him, and in the wind he heard the roars of all the pridemates who had come before.
025/274 – U – M21 – EN – 2020
Art by Cristi Balanescu
GATHERER RULINGS
- CHINESE SIMPLIFIED – 允诺之光
- CHINESE TRADITIONAL – 允諾之光
- GERMAN – Licht der Verheißung
- FRENCH – Lumière de promesse
- ITALIAN – Luce della Promessa
- JAPANESE – 約束の光
- KOREAN – 약속의 빛
- PORTUGUESE – Luz da Promessa
- RUSSIAN – Свет Обещания
- SPANISH – Luz de la promesa
SET & LEGALITY
2020.06.23:
If enchanted creature is dealt lethal damage at the same time that you gain life, it won’t receive a counter from its ability in time to save it.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.
In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.